- Scratch 2.0 Game Development HOTSHOT
- Sergio van Pul Jessica Chiang
- 77字
- 2021-07-19 18:17:00
Chapter 3. Start Your Engines
In this project, you will learn that things are not always as they appear. Sometimes, it's useful to separate the code and functionality of the game from the pretty graphics. In the project that we will build here, we will separate a player-controlled object from the sprite that represents it. We will also use an invisible collision mask to give the program a much clearer feedback than a regular image.