- Direct3D Rendering Cookbook
- Justin Stenning
- 40字
- 2021-07-19 18:40:10
Chapter 2. Rendering with Direct3D
In this chapter, we will cover the following topics:
- Using the sample rendering framework
- Creating device-dependent resources
- Creating size-dependent resources
- Creating a Direct3D renderer class
- Rendering primitives
- Applying multisample anti-aliasing
- Implementing texture sampling