Chapter 4. Re-topology of the High Resolution Sculpted Character's Mesh

In this chapter, we will cover the following recipes:

  • Using the Grease Pencil tool to plan the edge-loops flow
  • Using the Snap tool to re-topologize the mesh
  • Using the Shrinkwrap modifier to re-topologize the mesh
  • Using the LoopTools add-on to re-topologize the mesh
  • Concluding the re-topologized mesh