Concurrency and mutability

Rust's approach to managing memory is a powerful concept. In fact, it is powerful enough to also facilitate concurrency and parallel execution. However, first things first: how do threads work in the Rust standard library?

Concurrency and parallelism are two different modes of execution. While concurrency means that parts of a program run independently of each other, parallelism refers to these parts executing at the same time. For simplicity, we will refer to both concepts as concurrency.

Due to its low-level nature, Rust provides an API to the operating system's threading capabilities (for example, POSIX on Linux/Unix systems). If no variables are passed into the scope, their usage is very straightforward:

use std::thread; 

fn threading() {
// The to pipes (||) is the space where parameters go,
// akin to a function signature's parameters, without
// the need to always declare types explicitly.
// This way, variables can move from the outer into the inner scope
let handle = thread::spawn(|| {
println!("Hello from a thread");
});
handle.join().unwrap();
}

However, when passing data back and forth, more work has to be done to hold up Rust's safety guarantees, especially when mutability comes into play. Before getting into that, it is important to recap immutability.